Archive for the ‘Eulora’ Category

From Scratch

Sunday, September 9th, 2018

Have you ever watched something get built from scratch? Precursors included; packaged convenience left entirely by the wayside?

Have you ever thrown out an idea because the very tower of necessaries that must be made aforehand seems to grow at a rate greater than your ability to make them? Have you ever sacrificed the correct assemblage of a thing in favor of a pre-existing solution? The "what can you do?" excuse is there, always waiting to slick its tongue in the door when the finite nature of one's time on earth is weighed against the laundry list of one's self-appointed tasks.

However tempting it may be to decry the toil of The Right Thing, it is still right. However much of a bargain The Cheap Thing ((The Wrong Thing may be just as toilsome, and so employed as a result of confusion, or of outright malice. The Cheap Thing, and look that it's not even properly codified, the insidious bastard, isn't necessarily wrong, it's just necessarily less toilsome. The fact that what is Cheap is often also Wrong is the only true evil I know, and the principal problem of anyone attempting to move rationally through their existence.)) may present, it is still a bad bargain if it leaves The Right Thing behind.

Building from scratch is an awesome difficulty. It is also one of the few things worth doing in a world where most have spent their lives contributing to cheap, wrong, packaged convenience rather than the paving of correct steps towards actual goals ((I do not pretend to have, nor do I imagine I ever will, fully digest or even be entirely aware of the work of human history's exceptions. The sentiment is rather born of the experience of "modern living", inasmuch as that means the very state of having to trudge through ever-enthickening swamps of "solutions" that are nothing like solutions at all.)).

Let us witness, then, the triumphs of one Mircea Mircescu:

My own poor Grenadine was nearly deafened by the trumpets of her fellow's several successive victories. Were she not obliged to offer a vivat and quaff a spot of Alchemist's Cheap Gin each time, she might've even been lucid enough to have achieved something, herself!

The ranking of pots won over the past thirty days. I hear Daniel Barron is looking to break into the carabiner market.

Perhaps it could be said that it's easier for a virtual man to build himself such glories from scratch than for a man of meat. Mircescu, ostensibly, felt no pangs of the stomach or loins ((Though I hear something along these lines is being brewed for implementation.)), had no consideration for sleep or toothache, and was never interrupted by blitzes of Sprint vs. MCI callcenter rate offers.

Nevertheless, he was still obliged to pull grass from the earth until there was enough with which to make rope. To use rope to haul in flotsam from the shore until it could be worked with other such trifles, just as hardly won, to make tools. Solely to make the further purchase of trifling items more practicable. Eulora's seemingly oppressive chain of requisites for anything resembling progress is as a poem for reality. Removed from the hard fact of actually bleeding fingers as felt in the world beyond the borders of the screen, its world permits a more visible, paradoxically more tangible, affair between right and reward.

Not that it's any clearer what The Right Thing is. But Mircescu seems to have a decent hunch. And he ought to be celebrated.


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The Best Things in Eulora are Grimy

Thursday, October 20th, 2016

Well, thing. There's just one Grimy Toolkit in game so far, so far as I know, or at any rate it was only released last week. So far as I...look, intelligence in this game is about as easy to come by as talented thieves and honest politicians. Suffice it to say there was an auction for a thing the purpose and value of which were not publicly known, and I won ((For 10MN ECU, ten bitcents.)).

Looks about as indistinct as you'd expect from a bitter husk of a tool utterly bereft of even the crudest of instructions and entirely intent on obscuring its utility from the feebly throbbing folds of its owner's tortured mind, no? And the "grimy" apellation doesn't really suggest anything other than that the kit belongs in this decidedly downcast world, home of disgusting goop, penance clogs, petrified feelings, and so forth. At first I thought it was a gold panning device. But the sea is wide, and I'd have no idea what to do once I got there; so let's stay in the relative warmth and safety of "town", that unwelcoming bald spot in the grass populated by quivering humanoid boxes, and fuck around with this thing.

Initial observations: like certain items ((Pickaxes, adzes, hoes, and magic bags.)) it can be equipped in either hand. Unlike many tools ((Bandar toolkits, craft tables, worn old screens, samovars, turning wheels, and grotesque altars.)), it is not a container. That latter bit means using the thing won't be as easy as putting something else in there and pressing a magic button. But if other tools that are equipped in a hand are any guide, the Grimy Toolkit'll need some sort of written command to work, just like the mining tools are used via /explore. I was loathe to try that very same command with the new toolkit equipped given the distant memory of someone's magic bag breaking under that operation. Eulora is a harsh mistress apparently unhappy to be explored by items that don't meet very strict slag-on-a-stick criteria.

What else is there? Uselessly, /sit and /stand came to mind (I tried anyway). Eulorum has a list!. But it's mostly procedural stuff for moving around. There's gotta be a file with an actually complete list of these somewhere though, right? And the command that makes use of this new thing'll have to be in there, so let's dig ((Stuff like this really makes Eulora shine, I think; whereas pretty much every other game I've played would depend somewhat on players not digging around like this, and even attempt to penalize those that did, Eulora outright encourages it. For all I know this was actually imagined as the way to get the mystery demystified)). Going straight to dev/EuloraV(ersion) seems a safe bet since that's where juicy stuff like configure lives. Grep it for /sit, no dice, move on. I'm sure plenty of folks would've speedily deduced their way to the right file, but I've been hittin' the Crumbly Rock a lot lately as shinohai said and it took me a few minutes of diddling around in directories to find a pretty obvious suspect: cmdusers.cpp in /src/client. Lovely, alphabetized list, certainly some commands I've never seen before.

The novel ones were tried (I even proposed marriage to Heina as I moved down the list...alas, I was rebuffed). The novel ones told me pretty much nothing. Until /repair. "You do not seem to have the right equipment for this kind of work," it said, a suspiciously specific error amidst "Invalid work command"s and unresponsive spittles of syntax. If the toolkit itself isn't the right equipment for repairing though, what would be? Well sometimes crafting requires the player to wear certain items, like a Chair for the that and all other such equipment I had in stock was tried on in every permutation possible. Same error message. But there are other wearable pieces of equipment I don't have, or at least, their blueprints are around. Before commissioning the tinkerers to make me a full set of everything they knew about, I made the one thing I had the blueprint and all the ingredients for: an Early Technicolor Dreamcoat. It happens to call for 24 two-leaf clovers, which would've been a bitch if I didn't have a glut from earlier sacrificing activity. There's little I love more in Eulora than sacrificing, as it yields either hard-to-find harvestable resources or certain potions that grant skills ((This is how the mining and lumberjack skills were found this year, via imbibing The Good Hammer and A Butch Man's Buttered Scones, respectively.)), along with special tokens that go for half a million ECU each. But about that toolkit....

Once the dreamcoat was ready (it doesn't look so technicolored, which I guess is why it's the "early" version), I put it on, tried /repair again and got...a new error message! Which was slightly encouraging, even if by this point I was imagining myself stuck with the same unusable item in a year's time. "This item is already perfectly dysfunctional." I was trying it on my altar, which is the tool used for sacrifice. Mostly because wouldn't that be awesome, a way to extend the life of that rather rare ((Public records suggest I have one of three extant, with the other two belonging to Daniel P. Barron. The same fella has some blueprints to make more, but I alone have one of the key ingredients, and we haven't managed to reach any sort of arrangement, so miserly has the trade made us.)) font of unfair advantages? My altar has a healthy durability left yet though; what about another container-tool with such low durability it has no clicks left in it? Coat still on, I gave a decrepit Worn Old Screens ((A tool for shredding recipes to yield maculature, among other things.)) a try, and behold! They regained about 12k durability points.

The repairing process uses the McGuyver skill, and I've yet to determine if higher or lower ranking is ideal for durability points repaired versus Grimy Toolkit decay. I'll be holding that determination for the day when my altar is broken enough to be saved. And on that day, you'll most likely also see me gloating, for the toolkit won will recoup its costs at auction in a mere twenty clicks, not counting whatever items I might loot in bonuses. Everything from there is upside, and this in a land where upsides are usually either infinitesimal, illusionary, or both.


How to Unmake Money in Eulora, Sorta

Monday, February 15th, 2016

You'd think losing fifty eight million ECU ((Eulora copper units. Fifty eight bitcents.)) would take some careful planning, or at least a good day's worth of acting irrationally. Good news, friends! Such a feat can be achieved in a mere two hours, and all it takes is a simple question: would it be better if Eulora's grand Sunday auctions were doled out piece by piece, rather than in one set? Since specialization is a path evidently sought out by nearly every frequent player --we have a top farmer, a master tinkerer, dedicated miners, and plenty of other niches where dominance is still being decided--, wouldn't it be great if people could bid only on the items that most appealed to them, without having to shore up a major sum for the whole thing?

The answer, apparently, is no. I mean, it might be fun as a sort of novelty, but the willingness to pay for individual items rather than the agglomeration is laughably low. Fifty eight millionly laughable. That's right: I, Grenadine Sippycup, took today's main auction to 140 million ECU to secure the package and, having immediately climbed the podium ((There aren't really any podiums in Eulora, but I did stand up extra straight, promise.)) and announced the happy divisioning of the provisioning to those present, found myself repaid with a measly 82 million ((For the curious, it breaks down like so: One Three-Pointed Thorn, q31,415, went to Daniel Barron for 70k; Ten Petrified Bubbles q200 went to Mircea Mircescu for 11M; Four hundred Pointedly Odorous Charcoal Conceptions q200 went to Mircea Mircescu for 2.5M; Two hundred Misshaped Ampoule Designs q200 went to Mircea Mircescu for 6.5M; Two hundred Black of Desspayr Recipes q200 went to Daniel Barron for 12M; and One hundred Apprentice Bouquinist Considerations q200 were won by Mircea Mircescu for 50M. Stay tuned to DPB's Eulora buzz, apparently he got the whole thing on video.)) once the gavel'd gaveled its last. Leaving me almost half in the whole, or as the boss so blithely put it, I basically "donated 70mn to lol". Well, 58mn. But who's counting.

What followed was a lengthy, lively ruckus amongst the winners and assorted bidders and bystanders to determine who'd use which spoils, how, and amazingly, by what freshly forged deals. Though Grenadine will weather the experiment ((Insa Allah!)), it's an interesting, and I suppose merely further, warning to would-be entrepreneurs venturing into Eulora's easily misleading mists: this market isn't terribly predictable, and it was never very kind.

Who knows what today's flutter of butterfly wings will bring to our island hereafter, or who will take a hit or a helping hand along the way.


A Megaton Load of Grassy Debris

Thursday, July 16th, 2015

Actually, the weight is just under ten thousand, and the units aren't specified --it's just that I can't carry more than 442 at a time, so moving this thing back to town should get some blood pumpin'. If you don't know what the hell I'm talking about, you're not playing Eulora yet. But you should be. There are plenty of reasons ((S.MG's first game title, Bitcoin RCE, possibly the only MMO out right now that isn't a predictable, linear quest-chase where nothing really matters and everyone wins...and besides, there's stuff like Slithy Toves and Wooly Mushrooms.)) to play, but today's is sponsored by my 51K Dry Clump of Grass find. From a *tiny* exploration marker. Behold:

51765 Clumps

That's one Little Bit o' Nothing and one swipe of a Finest Improved Pickaxe for 51,765 Dry Clumps of Grass. Previously, my biggest find was from a Small, and it was 47. Anyway, this wholly unexpected whack to the pockets from the Grass Fairy dug me well out of my mining slump.

I've managed no such feats in crafting, although I did witness Mircea Mircescu's 1 Bitcent crafting milestone the other day:

1 Bitcent in Craftin'

Ends with an A! Begins with an E! ((Rock out with yer cock out.))